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Text File  |  1998-08-10  |  69KB  |  2,225 lines

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  310. var currentScene    =3D null;        =09
  311. var nScenes            =3D 0;        =09
  312. var stProjState =3D PS_UNINITIALIZED;=09
  313. var stButtons    =3D false;        =09
  314. var    stNoInput    =3D 0;            =09
  315. var strPause =3D new Array( "" );
  316. var strPlay =3D new Array( "" );
  317. var    formStatus =3D null;
  318. var    tickTimer        =3D null;        =09
  319. var sys            =3D navigator.appName;                                    =09
  320. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  321. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  322. var    platform    =3D navigator.platform;                                    =09
  323. window.onload =3D PreSetup;
  324. window.onerror =3D Error;
  325. function Error()
  326. {
  327.     alert("There has been an unidentified error in this file's script. You =
  328. may be able to fix this problem by refreshing your browser.");
  329.     return true;
  330. }
  331. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  332. delay, webpage )
  333. {
  334.     this.tickRate =3D tickRate;
  335.     this.startScene =3D startScene;
  336.     this.stopScene =3D stopScene;
  337.     this.rtReq =3D rtReq;
  338.     this.autoStart =3D autoStart;
  339.     this.delay =3D delay;
  340.     this.webpage =3D webpage;
  341. }
  342. function PreSetup()
  343. {
  344.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  345.     {
  346.         setTimeout( "Setup();", Project.delay*1000 );=20
  347.         return;
  348.     }
  349. =09
  350.     Setup();
  351. }
  352. function Setup()=20
  353. { =20
  354.     stNoInput++;                            =09
  355.     if ( vers < 4 ) return;                    =09
  356.     if ( sys =3D=3D "Netscape" )                =09
  357.     {
  358.         document.all =3D new Array;            =09
  359.         Extract(document);                    =09
  360.     =09
  361.         document.body =3D new Object;
  362.         document.body.clientWidth =3D window.innerWidth;
  363.         document.body.clientHeight =3D window.innerHeight;
  364.         document.body.scrollTop =3D window.pageXOffset;=20
  365.         document.body.scrollLeft =3D window.pageYOffset;
  366.     }
  367.     stButtons =3D SetupButtons();                =09
  368.     ProjectInitialize();                    =09
  369.     stNoInput--;                            =09
  370.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  371.         Start();                                            =09
  372. }
  373. function ProjectInitialize()
  374. {
  375. =09
  376.     tickTimer =3D new Timer();
  377. =09
  378. =09
  379.     InitializeScenes();
  380. =09
  381.     tickTimer.StartTicking();                            =09
  382. =09
  383.     if ( Project.startScene =3D=3D null )        =09
  384.         Project.startScene =3D 0;                =09
  385.     stProjState =3D PS_INITIALIZED;            =09
  386. =09
  387. }
  388. function ProjectStart( startScene )
  389. {
  390.     stProjState =3D PS_RUNNING;
  391.     if ( startScene !=3D null )
  392.         ChangeScene( startScene );
  393.     else
  394.         ChangeScene( Project.startScene );
  395. }
  396. function ProjectComplete()
  397. {
  398.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  399.         return;                                =09
  400.     ProjectShutdown();
  401.     StatusChange();                            =09
  402. }
  403. function ProjectShutdown()
  404. {
  405.     KillTimer();                                    =09
  406.     StopEverythingOnScenes( false );
  407.     currentScene =3D null;
  408.     stProjState =3D PS_COMPLETE;                        =09
  409. }
  410. function Extract( obj )
  411. {
  412. =09
  413. =09
  414.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  415.     {
  416.         var el =3D obj.layers[intLayer];        =09
  417.         document.all[el.id] =3D new Object    =09
  418.         var newEl =3D document.all[el.id];    =09
  419.     =09
  420.         newEl.id =3D el.id;                            =09
  421.         newEl.style =3D new Object;                    =09
  422.         newEl.style.pixelTop =3D parseInt(el.top);
  423.         newEl.style.pixelLeft =3D parseInt(el.left);
  424.         if (null!=3Del.clip)=20
  425.         {
  426.             newEl.offsetWidth =3D el.clip.width;    =09
  427.             newEl.offsetHeight =3D el.clip.height
  428.         }
  429.     =09
  430.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  431.             newEl.style.visibility =3D IE_HIDDEN;
  432.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  433.             newEl.style.visibility =3D IE_VISIBLE;
  434.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  435.             newEl.style.visibility =3D IE_INHERIT;
  436.         else
  437.             newEl.style.visibility =3D "";
  438.     =09
  439.         newEl.style.zIndex =3D el.zIndex;
  440.         newEl.style.backgroundColor =3D el.bgColor;
  441.         newEl.style.backgroundImage =3D "url("+el.background+")";
  442.         newEl.NSLayer =3D el;                        =09
  443.     =09
  444.     =09
  445.     =09
  446.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  447.         {
  448.             var image =3D el.document.images[intLoop]    =09
  449.             var    imageName =3D image.name;                =09
  450.             if ( imageName =3D=3D null )                =09
  451.                 continue;                            =09
  452.         =09
  453.             document.all[imageName] =3D image;        =09
  454.             document.images[imageName] =3D image;        =09
  455.         }
  456.     =09
  457.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  458.         {
  459.             var form =3D el.document.forms[intLoop];    =09
  460.             var formName =3D form.name;                =09
  461.             if ( formName =3D=3D null )
  462.                 continue;
  463.             document.all[formName] =3D form;            =09
  464.             document.forms[formName] =3D form;        =09
  465.         =09
  466.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  467. innerLoop++)
  468.             {
  469.                 var element =3D form.elements[innerLoop]=09
  470.                 var elementName =3D element.name;
  471.                 if ( elementName =3D=3D null )            =09
  472.                     continue;
  473.                 document.all[elementName] =3D element;=09
  474.             }
  475.         }
  476.         if ( el.layers.length > 0 )                =09
  477.             Extract(el)                            =09
  478.     }
  479. }
  480. function Scene( duration )
  481. {
  482.     this.duration =3D duration;
  483. }
  484. function InitializeScenes()
  485. {
  486.     var objScene;                            =09
  487.     var sceneNumber =3D 0;                    =09
  488. =09
  489.     for ( sceneName in Scenes )
  490.     {
  491.         objScene =3D Scenes[sceneName];        =09
  492.         objScene.number =3D parseInt(sceneNumber);                =09
  493.         objScene.name =3D sceneName;                    =09
  494.         objScene.HTML =3D document.all[sceneName];    =09
  495.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  496.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  497.             objScene.duration =3D DUR_FOREVER;
  498.         InitializePlayers( objScene );        =09
  499.     =09
  500.         if ( objScene.entryTrans =3D=3D null )
  501.         {
  502.             objScene.entryTrans =3D new Object();
  503.             objScene.entryTrans.type =3D NULL_TRANSITION;
  504.         }
  505.     =09
  506.         if ( objScene.Bhv !=3D null )
  507.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  508. bhvIdx++ )=09
  509.                 bhv.Initialize( objScene, bhv);
  510.         objScene.numBhv =3D bhvIdx;                                            =09
  511.         sceneArray[sceneNumber++] =3D objScene;=09
  512.     }
  513.     nScenes =3D sceneNumber;                    =09
  514. }
  515. function StopEverythingOnScenes( fPause )
  516. {
  517.     var objScene;                            =09
  518.     for ( sceneName in Scenes )
  519.     {
  520.         objScene =3D Scenes[sceneName];                    =09
  521.     =09
  522.     =09
  523.         if ( objScene.Bhv !=3D null )
  524.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  525. bhvIdx++ )=09
  526.                 bhv.StopEverything( bhv, fPause );
  527.         StopEverythingOnPlayers( objScene, fPause );        =09
  528.     }
  529.     return;
  530. }
  531. function ChangeScene( nextSceneNumber )
  532. {
  533.     var    previousScene =3D currentScene;                    =09
  534.     StopSceneTimers();                                    =09
  535.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  536.     currentScene.previousScene =3D previousScene;            =09
  537.     if ( currentScene.duration =3D=3D null )                =09
  538.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  539. =09
  540.     if ( currentScene.Bhv !=3D null )
  541.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  542.         {
  543.             var bhv =3D currentScene.Bhv[bhvIdx]
  544.             if ( bhv =3D=3D null)                            =09
  545.                 continue;
  546.             var delay =3D bhv.delay
  547.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  548.                 bhv.Start( bhv );                                    =09
  549.             else if ( delay > 0 )                                =09
  550.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  551.         }
  552.     StartScenePlayers( currentScene );                            =09
  553.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  554. SceneTransitionDone );=09
  555. =09
  556.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  557.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  558. TMR_SCENE );
  559.     StatusChange();                                        =09
  560.     return;
  561. }
  562. function SceneTransitionDone( objScene )
  563. {
  564. =09
  565. =09
  566.     if ( currentScene.previousScene !=3D null )
  567.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  568. =09
  569.     if ( currentScene.Bhv !=3D null )
  570.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  571.         {
  572.             var bhv =3D currentScene.Bhv[bhvIdx]
  573.             if ( bhv =3D=3D null)                            =09
  574.                 continue;
  575.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  576.                 bhv.Start( bhv );                                =09
  577.         }
  578.     =09
  579.     StartScenePlayersAfterTransition( currentScene );=09
  580. }
  581. function SceneExit( thisScene, nextScene )
  582. {
  583.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  584. nextScene.number;
  585.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  586. true;
  587. =09
  588. =09
  589. =09
  590.     for ( playerName in currentScene.Players )
  591.     {
  592.         objPlayer =3D currentScene.Players[playerName];        =09
  593.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  594.     }
  595. =09
  596.     if ( currentScene.Bhv !=3D null )
  597.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  598.         {
  599.             var bhv =3D currentScene.Bhv[bhvIdx]
  600.             if ( bhv =3D=3D null)                            =09
  601.                 continue;
  602.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  603.                 bhv.Stop( bhv );                        =09
  604.         }
  605. =09
  606. =09
  607.     if ( finalScene =3D=3D false )                    =09
  608.         ChangeScene( nextSceneNumber )            =09
  609.     else
  610.         ProjectComplete()                        =09
  611.     =09
  612. }
  613. function Player( delay, duration )
  614. {
  615.     this.delay =3D delay;
  616.     this.duration =3D duration;
  617. }
  618. function InitializePlayers( objScene )
  619. {
  620.     var objPlayer;                        =09
  621.     var    playerNumber =3D 0;                =09
  622.     for ( playerName in objScene.Players )
  623.     {
  624.         objPlayer =3D objScene.Players[playerName];        =09
  625.         objPlayer.number =3D playerNumber;                =09
  626.         objPlayer.name =3D playerName;                    =09
  627.         objPlayer.HTML =3D document.all[playerName];        =09
  628.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  629.         objPlayer.position =3D new Position(objPlayer);    =09
  630.     =09
  631.         if ( objPlayer.delay =3D=3D null )                    =09
  632.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  633.     =09
  634.     =09
  635.         if        ( objPlayer.entryTrans =3D=3D null )
  636.         {
  637.             objPlayer.entryTrans =3D new Object();
  638.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  639.         }=20
  640.     =09
  641.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  642.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  643.         {
  644.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  645. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  646.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  647.                     objPlayer.entryTrans.type =3D null;                            =09
  648.         }
  649.     =09
  650.         if ( objPlayer.exitTrans =3D=3D null )
  651.         {
  652.             objPlayer.exitTrans =3D new Object();
  653.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  654.         }
  655.     =09
  656.         if ( objPlayer.Bhv !=3D null )
  657.         {
  658.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  659.  
  660.                 bhv.Initialize( objPlayer, bhv);
  661.             objPlayer.numBhv =3D bhvIdx;                                    =09
  662.         }
  663.         else
  664.             objPlayer.numBhv =3D 0;
  665.         playerNumber ++;                =09
  666.     }=09
  667. }
  668. function StopEverythingOnPlayers( objScene, fPause )
  669. {
  670.     var objPlayer;                        =09
  671.     for ( playerName in objScene.Players )
  672.     {
  673.         objPlayer =3D objScene.Players[playerName];        =09
  674.     =09
  675.     =09
  676.         if ( objPlayer.Bhv !=3D null )
  677.         {
  678.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  679.  
  680.                 bhv.StopEverything( bhv, fPause );
  681.         }
  682.         DisableTrigger( objPlayer );                    =09
  683.     }=09
  684.     return;
  685. }
  686. function StartScenePlayers( objScene )
  687. {
  688. =09
  689.     for ( playerName in objScene.Players )
  690.     {
  691.         objPlayer =3D objScene.Players[playerName];        =09
  692.     =09
  693.     =09
  694.     =09
  695.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  696.             StartPlayer( objPlayer )                    =09
  697.         else if ( objPlayer.delay    > 0 )                =09
  698.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  699. TMR_SCENE);
  700.     }
  701. }
  702. function StartScenePlayersAfterTransition( objScene )
  703. {
  704. =09
  705.     for ( playerName in objScene.Players )
  706.     {
  707.         objPlayer =3D objScene.Players[playerName];        =09
  708.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  709.             StartPlayer( objPlayer )                    =09
  710.     }
  711. }
  712. function StartPlayer( objPlayer )
  713. {
  714. =09
  715.     if ( objPlayer.Bhv !=3D null )
  716.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  717.         {
  718.             var bhv =3D objPlayer.Bhv[bhvIdx]
  719.             if ( bhv =3D=3D null)                            =09
  720.                 continue;
  721.             var delay =3D bhv.delay
  722.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  723.                 bhv.Start( bhv );                                =09
  724.             else if ( delay > 0 )                                =09
  725.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  726.         }
  727. =09
  728.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  729. PlayerEntryTransitionDone );
  730. =09
  731. =09
  732.     if ( objPlayer.duration > 0 )
  733.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  734. TMR_SCENE );                                =09
  735. }
  736. function PlayerEntryTransitionDone( objPlayer )
  737. {
  738. =09
  739.     if ( objPlayer.Bhv !=3D null )
  740.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  741.         {
  742.             var bhv =3D objPlayer.Bhv[bhvIdx]
  743.             if ( bhv =3D=3D null)                            =09
  744.                 continue;
  745.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  746.                 bhv.Start( bhv );                                =09
  747.         }
  748. =09
  749.     if ( objPlayer.Triggers !=3D null )
  750.         EnableTrigger( objPlayer );
  751. }
  752. function PlayerExit( objPlayer )
  753. {
  754. =09
  755.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  756. PlayerExitTransitionDone );
  757. }
  758. function PlayerExitTransitionDone( objPlayer, finalScene )
  759. {
  760. =09
  761.     if ( objPlayer.Bhv !=3D null )
  762.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  763.         {
  764.             var bhv =3D objPlayer.Bhv[bhvIdx]
  765.             if ( bhv =3D=3D null)                            =09
  766.                 continue;
  767.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  768.                 bhv.Stop( bhv );                        =09
  769.         }
  770. =09
  771.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  772.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  773. =09
  774. =09
  775. =09
  776.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  777.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  778.     return;
  779. }
  780. function Trigger( trigType, trigBhv, player, scene )
  781. {
  782.     this.triggerType =3D trigType;
  783.     this.triggerBhv =3D trigBhv;
  784.     this.player =3D player;
  785.     this.nextSceneNum =3D scene;
  786. }
  787. function EnableTrigger( objPlayer )
  788. {
  789.     if ( sys !=3D "Netscape" )                                =09
  790.     {
  791.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  792.         for ( trx in objPlayer.Triggers )                    =09
  793.         {
  794.             var    trigger =3D objPlayer.Triggers[trx];            =09
  795.             if ( trigger.triggerType =3D=3D null )
  796.                 trigger.triggerType =3D 0;                    =09
  797.             var tt =3D trigger.triggerType;                    =09
  798.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  799.             {
  800.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  801.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  802.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  803.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  804.             }
  805.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  806.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  807.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  808.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  809.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  810.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  811.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  812.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  813.         }
  814.     }
  815.     else                                        =09
  816.     {
  817.         for ( trx in objPlayer.Triggers )        =09
  818.         {
  819.             var    trigger =3D objPlayer.Triggers[trx];=09
  820.             if ( trigger.triggerType =3D=3D null )
  821.                 trigger.triggerType =3D 0;                    =09
  822.             var tt =3D trigger.triggerType;                    =09
  823.             if ( tt=3D=3D 0 )                                    =09
  824.             {
  825.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  826. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  827.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  828.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  829.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  830.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  831.             }
  832.             else if    ( tt =3D=3D TT_BUTTONUP )
  833.             {
  834.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  835.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  836.             }
  837.             else if ( tt =3D=3D TT_BUTTONDOWN )
  838.             {
  839.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  840.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  841.             }
  842.         }
  843.     =09
  844.     }
  845. }
  846. function DisableTrigger( objPlayer )
  847. {
  848.     if ( sys !=3D "Netscape" )            =09
  849.     {
  850.         objPlayer.HTML.onmousedown =3D null;
  851.         objPlayer.HTML.onmouseup =3D null;=09
  852.         objPlayer.HTML.onmouseover =3D null;    =09
  853.         objPlayer.HTML.onmouseout =3D null;
  854.     }
  855.     else                                =09
  856.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  857. Event.MOUSEOVER | Event.MOUSEOUT );
  858. }
  859. function EventProcessor( e )
  860. {
  861.     var trigger;                                =09
  862.     var    type;                                    =09
  863.     var    button;                                    =09
  864.     var    eventType;                                =09
  865.     var objPlayer;                                =09
  866.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  867.         return;
  868.     if ( sys !=3D "Netscape" )                    =09
  869.     {
  870.         type =3D event.type;
  871.         button =3D event.button;
  872.     }
  873.     else                                        =09
  874.     {
  875.         type =3D e.type;
  876.         button =3D e.which;
  877.     }
  878. =09
  879.     if (type =3D=3D "mousedown")
  880.     {
  881.         if ( button !=3D 1 )                    =09
  882.             return;
  883.         eventType =3D TT_BUTTONDOWN;
  884.         if ( sys =3D=3D "Netscape" )            =09
  885.         {
  886.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  887.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  888.         }
  889.     }
  890.     else if (type =3D=3D "mouseup")
  891.     {
  892.         if ( button !=3D 1 )                    =09
  893.             return;
  894.         eventType =3D TT_BUTTONUP;
  895.         if ( sys =3D=3D "Netscape" )            =09
  896.         {
  897.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  898.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  899.         }
  900.     }
  901.     else if (type =3D=3D "mouseover")
  902.     {
  903.         eventType =3D TT_MOUSEOVER;
  904.     }
  905.     else if (type =3D=3D "mouseout")
  906.     {
  907.         eventType =3D TT_MOUSEOUT;
  908.     }
  909.     var triggerArray =3D objPlayer.Triggers;        =09
  910.     var trigger;                                =09
  911. =09
  912.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  913.     {
  914.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  915. eventType) )
  916.         {
  917.         =09
  918.         =09
  919.         =09
  920.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  921.             {
  922.             =09
  923.             =09
  924.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  925. =3D=3D "") )
  926.                     SceneExit( currentScene );
  927.                 else
  928.                 {
  929.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  930.                     {
  931.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  932.                             InitializePlayers( sceneArray[ii] );
  933.                     }
  934.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  935.                 }
  936.             }
  937.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  938.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  939.             else=20
  940.             {
  941.             =09
  942.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  943.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  944.                 bhv.Trigger( bhv, eventType );                                =09
  945.             }  =09
  946.         }
  947.     }
  948.     return;=09
  949. }
  950. function Transition( type, rate, flyFrom, flySubtype )
  951. {
  952.     this.type =3D type;
  953.     this.rate =3D rate;
  954.     this.flyFrom =3D flyFrom;
  955.     this.flySubtype =3D flySubtype;
  956. }
  957. function StartTransition( transObj, trans, visibility, callback )
  958. {
  959.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  960. =09
  961. =09
  962. =09
  963.     if    ( ("Netscape" =3D=3D sys) ||=20
  964.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  965. NULL_TRANSITION) ) )
  966.     {
  967.         SetVisibility( transObj.HTML, visibility );
  968.         callback( transObj );
  969.         return;
  970.     }
  971. =09
  972. =09
  973. =09
  974. =09
  975.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  976. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  977.     {
  978.         StartTextFlyin( transObj );
  979.         return;
  980.     }
  981. =09
  982.     if ( platform !=3D "Win32" )
  983.     {
  984.         SetVisibility( transObj.HTML, visibility );
  985.         callback( transObj );
  986.         return;
  987.     }
  988.     =09
  989. =09
  990. =09
  991. =09
  992. =09
  993. =09
  994.     if ( trans.type =3D=3D NULL_TRANSITION )
  995.     {
  996.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  997. transition=3D0)";
  998.     }
  999.     else    =09
  1000.     {
  1001.         duration =3D TRANSITION_RATES[trans.rate];
  1002.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1003. ", transition=3D" + trans.type + ")";
  1004.     }
  1005.     stNoInput++;                                    =09
  1006.     transObj.HTML.filters(0).Apply();                =09
  1007. =09
  1008.     SetVisibility( transObj.HTML, visibility );        =09
  1009. =09
  1010.     transObj.HTML.filters(0).Play()                    =09
  1011.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1012. }
  1013. function TransitionDoneEvent( )
  1014. {
  1015.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1016.     stNoInput--;                                                =09
  1017.     if        ( type =3D=3D OBJ_SCENE )
  1018.     {
  1019.     =09
  1020.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1021. currentScene.name) )
  1022.             SceneTransitionDone();
  1023.     }
  1024.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1025.     {
  1026.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1027.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1028.             PlayerEntryTransitionDone( objPlayer ); =20
  1029.         else                                                    =09
  1030.             PlayerExitTransitionDone( objPlayer, false );
  1031.     }
  1032.     return;
  1033. }
  1034. function InitializeTextFlyin( objPlayer )
  1035. {
  1036.     if ( sys =3D=3D "Netscape" )                                    =09
  1037.         return false;
  1038.     var    transition =3D objPlayer.entryTrans;                        =09
  1039.     var    transUnits =3D transition.flySubtype;                        =09
  1040.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1041. =09
  1042.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1043. transition.flyFrom : FLYIN_TOP;    =09
  1044.     =09
  1045. =09
  1046.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1047.     {
  1048.         var    textHTML    =3D objPlayer.HTML;                =09
  1049.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1050.         var    newInnerHTML    =3D "";                        =09
  1051.     =09
  1052.         transition.textOrder =3D new Array();                =09
  1053.         textOrder =3D transition.textOrder;                =09
  1054. =09
  1055.     =09
  1056.     =09
  1057.     =09
  1058.     =09
  1059.         var flyinIdx =3D 0;                        =09
  1060.         var    flyinBuffer =3D "";
  1061.     =09
  1062.     =09
  1063.     =09
  1064.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1065. style=3D'position:relative;visibility:hidden;'" : " =
  1066. style=3D'visibility:hidden;'";
  1067.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1068.         {
  1069.         =09
  1070.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1071.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1072.             while ( letterIdx<oldInnerHTML.length )
  1073.             {
  1074.             =09
  1075.             =09
  1076.             =09
  1077.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1078. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1079.                 {
  1080.                     if ( charNext =3D=3D "<" )                                                                =09
  1081.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1082.                     else
  1083.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1084.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1085.                     newInnerHTML +=3D tagString;
  1086.                     letterIdx =3D endTagIdx;                                            =09
  1087.                 =09
  1088.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1089.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1090.                         break;
  1091.                 }
  1092.             =09
  1093.                 else
  1094.                 {
  1095.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1096.                     newInnerHTML +=3D thisChar;
  1097.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1098.                         break;                                        =09
  1099.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1100. )    =09
  1101.                         break;
  1102.                 }
  1103.             }
  1104.             newInnerHTML +=3D "</span>"
  1105.             textOrder[flyinIdx] =3D new Object();
  1106.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1107.             flyinIdx++;                                                            =09
  1108.         }
  1109.     =09
  1110.         if ( flyinIdx =3D=3D 0 )
  1111.             return false;
  1112.     =09
  1113.         textHTML.innerHTML =3D newInnerHTML;
  1114.         transition.numUnits =3D flyinIdx;                        =09
  1115.     }
  1116. =09
  1117. =09
  1118. =09
  1119.     textOrder =3D transition.textOrder;
  1120.     var currentEl =3D document.all[textOrder[0].name];    =09
  1121.     var currentOffset =3D currentEl.offsetLeft;=09
  1122.     var previousEl, previousOffset;
  1123.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1124.     {
  1125.         previousOffset =3D currentOffset;                            =09
  1126.         previousEl =3D currentEl;
  1127.         textElName =3D textOrder[count].name;                    =09
  1128.         currentEl =3D document.all[textElName];
  1129.         SetVisibility( currentEl, IE_HIDDEN );
  1130.         currentOffset =3D currentEl.offsetTop;
  1131.     =09
  1132.     =09
  1133.     =09
  1134.     =09
  1135.     =09
  1136.     =09
  1137.         if ( currentOffset !=3D previousOffset )                                =09
  1138.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1139.                 previousEl.innerHTML =3D "<br>";
  1140.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1141.             direction =3D count % FLYIN_ROTATE;            =09
  1142.         else
  1143.             direction =3D transDirection;
  1144.     =09
  1145.         if        ( direction =3D=3D FLYIN_LEFT )
  1146.         {
  1147.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1148. currentEl.offsetParent.offsetWidth);
  1149.             currentEl.style.posLeft =3D tempPos;                    =09
  1150.             textOrder[count].dx =3D -movePerTick;                    =09
  1151.             textOrder[count].dy =3D 0;
  1152.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1153.         }
  1154.         else if ( direction =3D=3D FLYIN_RIGHT )
  1155.         {
  1156.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1157. currentEl.offsetParent.offsetLeft;
  1158.             currentEl.style.posLeft =3D tempPos;
  1159.             textOrder[count].dx =3D movePerTick;                    =09
  1160.             textOrder[count].dy =3D 0;
  1161.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1162.         }
  1163.         else if    ( direction =3D=3D FLYIN_TOP )
  1164.         {
  1165.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1166. currentEl.offsetParent.offsetHeight);
  1167.             currentEl.style.posTop =3D tempPos;
  1168.             textOrder[count].dx =3D 0;
  1169.             textOrder[count].dy =3D (-movePerTick);                =09
  1170.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1171.         }
  1172.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1173.         {
  1174.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1175. currentEl.offsetParent.style.posTop;
  1176.             currentEl.style.posTop =3D tempPos;
  1177.             textOrder[count].dx =3D 0;
  1178.             textOrder[count].dy =3D movePerTick;                    =09
  1179.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1180.         }
  1181.     }
  1182. =09
  1183.     transition.charIdx =3D 0;                            =09
  1184.     transition.moveIdx =3D 0;                            =09
  1185.     textElName =3D transition.textOrder[0].name;
  1186.     transition.currentEl =3D document.all[textElName];=09
  1187.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1188.     return true;
  1189. }
  1190. function StartTextFlyin( objPlayer )
  1191. {
  1192. =09
  1193.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1194.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1195. }
  1196. function TextFlyinTick( objPlayer )
  1197. {
  1198.     var    transition =3D objPlayer.entryTrans;                    =09
  1199.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1200.     var textEl =3D transition.currentEl;                        =09
  1201. =09
  1202. =09
  1203.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1204.     {
  1205.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1206.         textEl.style.posLeft -=3D spanObj.dx;
  1207.         return false;                                        =09
  1208.     }
  1209.     =09
  1210. =09
  1211.     textEl.style.posTop =3D 0;                                =09
  1212.     textEl.style.posLeft =3D 0;
  1213.     =09
  1214. =09
  1215.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1216. transition.textOrder.length )=09
  1217.     {
  1218.         PlayerEntryTransitionDone( objPlayer );                =09
  1219.         return true;                                        =09
  1220.     }
  1221.     else
  1222.     {
  1223.         transition.moveIdx =3D 0;                                =09
  1224.         textElName =3D transition.textOrder[charIdx].name;
  1225.         transition.currentEl =3D document.all[textElName];    =09
  1226.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1227.         return false;                                        =09
  1228.     }                                                        =09
  1229. }
  1230. var    SND_DUR_SCENE            =3D -1;=09
  1231. var    SND_DUR_PROJECT            =3D 0;=09
  1232. var ST_WAV                    =3D 1;=09
  1233. var    ST_MID                    =3D 2;=09
  1234. var    NAV_EXT                    =3D "nav"=09
  1235. var MidiTag                    =3D null;=09
  1236. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1237. {
  1238. =09
  1239.     this.Initialize =3D InitializeSound;
  1240.     this.Start =3D StartSound;
  1241.     this.Trigger =3D StartSound;
  1242.     this.Stop =3D StopSound;
  1243.     this.StopEverything =3D StopEverythingOnSounds;
  1244. =09
  1245.     this.delay =3D delay;
  1246.     this.duration =3D duration;
  1247.     this.loop =3D loop;
  1248.     this.tagName =3D tagName;
  1249.     this.fileName =3D fileName;
  1250.     this.soundType =3D soundType;
  1251. }
  1252. function InitializeSound( objParent, objSound )
  1253. {
  1254.     if ( sys =3D=3D "Netscape" )
  1255.     {
  1256.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1257.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1258.         return;
  1259.     }
  1260.     objSound.objParent =3D objParent;                =09
  1261.     objSound.html =3D document.all[objSound.tagName];=09
  1262.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1263. =09
  1264. =09
  1265.     if (objSound.soundType =3D=3D ST_MID )
  1266.     {
  1267.         if ( MidiTag =3D=3D null )                    =09
  1268.             MidiTag =3D objSound.html;            =09
  1269.         else
  1270.             objSound.html =3D MidiTag;            =09
  1271.     }        =09
  1272. }
  1273. function StartSound( objSound )
  1274. {
  1275.     if ( sys =3D=3D "Netscape" )                    =09
  1276.     {
  1277.         if ( objSound.html !=3D null )            =09
  1278.             objSound.html.play(objSound.navLoop);
  1279.         return;
  1280.     }
  1281.     objSound.html.src =3D objSound.fileName;        =09
  1282.     objSound.html.loop =3D objSound.loop;            =09
  1283.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1284.         objSound.html.volume =3D 0;                    =09
  1285.     if ( objSound.duration > 0 )
  1286.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1287. TMR_PROJ );
  1288. }
  1289. function StopSound( objSound, fPause )
  1290. {
  1291.     if ( sys =3D=3D "Netscape" )                    =09
  1292.     {
  1293.         if ( objSound.html !=3D null )            =09
  1294.             objSound.html.stop();
  1295.         return;
  1296.     }
  1297.     objSound.html.loop =3D 0;
  1298.     objSound.html.src =3D "";                            =09
  1299.     if ( objSound.soundType =3D=3D ST_WAV )
  1300.         objSound.html.volume =3D -10000;
  1301. }
  1302. function StopEverythingOnSounds( objSound )
  1303. {
  1304.     StopSound( objSound, true );
  1305.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1306.         objSound.html.volume =3D -500;                        =09
  1307. }
  1308. var    SND_DUR_SCENE            =3D -1;=09
  1309. var    SND_DUR_PROJECT            =3D 0;=09
  1310. function Swapper( idle, hover, click )
  1311. {
  1312. =09
  1313.     this.Initialize =3D InitializeSwap;
  1314.     this.Start =3D StartSwap;
  1315.     this.Trigger =3D TriggerSwap;
  1316.     this.Stop =3D StopSwap;
  1317.     this.StopEverything =3D StopSwap;
  1318. =09
  1319.     this.idle =3D idle;
  1320.     this.hover =3D hover;
  1321.     this.click =3D click;
  1322. }
  1323. function InitializeSwap( objParent, objSwap )
  1324. {
  1325.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1326.         return;
  1327. =09
  1328.     var    idle    =3D objSwap.idle;                        =09
  1329.     var    hover    =3D objSwap.hover;
  1330.     var    click    =3D objSwap.click;
  1331. =09
  1332. =09
  1333. =09
  1334. =09
  1335. =09
  1336. =09
  1337. =09
  1338.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1339. !=3D null) )
  1340.     {
  1341.         SetVisibility( document.all[hover], IE_HIDDEN );
  1342.         objSwap.srcHover =3D document.all[hover].src;
  1343.         document.all[hover].src =3D "";
  1344.     }
  1345.     else
  1346.         objSwap.srcHover =3D document.all[idle].src;
  1347.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1348. !=3D null) )
  1349.     {
  1350.         SetVisibility( document.all[click], IE_HIDDEN );
  1351.         objSwap.srcClick =3D document.all[click].src;
  1352.         document.all[click].src =3D "";
  1353.     }
  1354.     else
  1355.         objSwap.srcClick =3D document.all[idle].src;
  1356. =09
  1357.     objSwap.srcIdle =3D document.all[idle].src;
  1358. }
  1359. function StartSwap( objSwap )
  1360. {
  1361. =09
  1362. }
  1363. function TriggerSwap( objSwap, eventType )
  1364. {
  1365.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1366.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1367.     else if ( eventType =3D=3D TT_BUTTONUP )
  1368.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1369.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1370.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1371.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1372.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1373.     return;
  1374. }
  1375. function StopSwap( objSwap, fPause )
  1376. {
  1377.     if ( fPause )                        =09
  1378.         return;
  1379. }
  1380. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1381. var    PE_STOP        =3D 0;                            =09
  1382. var    PE_AGAIN    =3D 1;                            =09
  1383. var    PE_REV        =3D 2;                            =09
  1384. var    PE_EXIT        =3D 3;                            =09
  1385. var    PD_FWD        =3D 1;
  1386. var    PD_BACK        =3D -1;
  1387. function Point( x, y, rate )
  1388. {
  1389.     this.x =3D x;
  1390.     this.y =3D y;
  1391.     this.rate =3D rate;
  1392. }
  1393. function Paths( delay, edgeEffect )
  1394. {
  1395. =09
  1396.     this.Initialize =3D InitializePathAnimation;
  1397.     this.Start =3D StartPathAnimation;
  1398.     this.Trigger =3D StartPathAnimation;
  1399.     this.Stop =3D StopPathAnimation;
  1400.     this.StopEverything =3D StopPathAnimation;
  1401. =09
  1402.     this.delay =3D delay;
  1403.     this.edgeEffect =3D edgeEffect;
  1404. }
  1405. function InitializePathAnimation( objPlayer, path )
  1406. {
  1407.     var    segment;                                =09
  1408.     var pathIndex;
  1409.     var totalDistance;                            =09
  1410.     var    distanceX;                                =09
  1411.     var    distanceY;
  1412.     var dx;                                        =09
  1413.     var    dy;
  1414.     var travelTime;                                =09
  1415.     var    remX;                                    =09
  1416.     var    remY;
  1417. =09
  1418.     if ( stProjState !=3D PS_UNINITIALIZED )
  1419.     {
  1420.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1421.         return;
  1422.     }
  1423.     path.objPlayer =3D objPlayer;                    =09
  1424.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1425.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1426. =09
  1427. =09
  1428.     path[0].x -=3D halfWidth;
  1429.     path[0].y -=3D halfHeight;
  1430.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1431.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1432.     {
  1433.         px =3D parseInt(pathIndex);                =09
  1434.         segment =3D path[px];                        =09
  1435.     =09
  1436.     =09
  1437.     =09
  1438.         path[px+1].x -=3D halfWidth;
  1439.         path[px+1].y -=3D halfHeight;
  1440.     =09
  1441.         distanceX =3D path[px+1].x - segment.x;    =09
  1442.         distanceY =3D path[px+1].y - segment.y;    =09
  1443.     =09
  1444.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1445. (distanceY*distanceY) );
  1446.     =09
  1447.     =09
  1448.         travelTime =3D Math.round(totalDistance / =
  1449. PATH_PER_TICK[segment.rate]);
  1450.     =09
  1451.     =09
  1452.         if ( distanceX > 0 )                        =09
  1453.             dx =3D Math.floor( distanceX / travelTime );=09
  1454.         else if ( distanceX < 0 )                    =09
  1455.             dx =3D Math.ceil( distanceX / travelTime );=09
  1456.         else
  1457.             dx =3D 0;
  1458.     =09
  1459.     =09
  1460.     =09
  1461.     =09
  1462.         remX =3D distanceX % travelTime;
  1463.     =09
  1464.         if ( distanceY > 0 )                        =09
  1465.             dy =3D Math.floor( distanceY / travelTime );
  1466.         else if ( distanceY < 0 )
  1467.             dy =3D Math.ceil( distanceY / travelTime );
  1468.         else
  1469.             dy =3D 0;
  1470.         remY =3D distanceY % travelTime;
  1471.         segment.number =3D px;                        =09
  1472.         segment.ticks =3D 0;
  1473.         segment.travelTime =3D travelTime;
  1474.         segment.dx =3D dx;
  1475.         segment.dy =3D dy;
  1476.         segment.remX =3D remX;
  1477.         segment.remY =3D remY;
  1478.     }
  1479.     path.numSegs =3D parseInt(pathIndex);                =09
  1480.     path.dir =3D PD_FWD;                                        =09
  1481.     return;
  1482. }
  1483. function StartPathAnimation( path )
  1484. {
  1485.     path.currentSegment =3D path[0];    =09
  1486.     path.currentSegment.ticks =3D 0;    =09
  1487.     path.cntSegs =3D 0;                                =09
  1488. =09
  1489. =09
  1490.     if ( path.dir =3D=3D PD_BACK )                            =09
  1491.     {
  1492.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1493.         {
  1494.             path[ii].dx *=3D -1;
  1495.             path[ii].dy *=3D -1;
  1496.             path[ii].remX *=3D -1;
  1497.             path[ii].remY *=3D -1;
  1498.         }
  1499.         path.dir =3D PD_FWD;                                =09
  1500.     }
  1501.     StartAnimationTimer( path, PathAnimationTick );
  1502. }
  1503. function StopPathAnimation( path, fPause )
  1504. {
  1505.     return;
  1506. }
  1507. function PathAnimationTick( path )
  1508. {
  1509.     var    objPlayer =3D path.objPlayer;            =09
  1510.     var segment =3D path.currentSegment;        =09
  1511.     var    currentPosition =3D objPlayer.position;=09
  1512.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1513.     {
  1514.         newX =3D currentPosition.x + segment.dx;        =09
  1515.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1516.             segment.remX > 0 ? newX++ : newX--;
  1517.         newY =3D currentPosition.y + segment.dy;        =09
  1518.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1519.             segment.remY > 0 ? newY++ : newY--;
  1520.         currentPosition.SetPosition( newX, newY );=09
  1521.         return false;                            =09
  1522.     }
  1523. =09
  1524. =09
  1525.     if ( ++path.cntSegs < path.numSegs )
  1526.     {
  1527.     =09
  1528.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1529.         path.currentSegment.ticks =3D 0;                            =09
  1530.             =09
  1531.         return false;
  1532.     }
  1533.     =09
  1534. =09
  1535.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1536.     {
  1537.     =09
  1538.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1539.     =09
  1540.         path.currentSegment =3D path[0];                =09
  1541.         path.currentSegment.ticks =3D 0;                =09
  1542.         path.cntSegs =3D 0;                            =09
  1543.         return false;                                =09
  1544.     }                        =09
  1545.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1546.     {
  1547.         path.dir *=3D -1;                                =09
  1548.     =09
  1549.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1550.         {
  1551.             path[ii].dx *=3D -1;
  1552.             path[ii].dy *=3D -1;
  1553.             path[ii].remX *=3D -1;
  1554.             path[ii].remY *=3D -1;
  1555.         }
  1556.         path.currentSegment.ticks =3D 0;                =09
  1557.         path.cntSegs =3D 0;                            =09
  1558.         return false;
  1559.     }
  1560.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1561.     {
  1562.         PlayerExit( objPlayer );
  1563.         return true;
  1564.     }
  1565.     else
  1566.         return true;                                =09
  1567. }
  1568. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1569. function Size( zoom, rate )
  1570. {
  1571.     this.zoom =3D zoom;
  1572.     this.rate =3D rate;
  1573. }
  1574. function Grows( delay )
  1575. {
  1576. =09
  1577.     this.Initialize =3D InitializeGrowAnimation;
  1578.     this.Start =3D StartGrowAnimation;
  1579.     this.Trigger =3D StartGrowAnimation;
  1580.     this.Stop =3D StopGrowAnimation;
  1581.     this.StopEverything =3D StopGrowAnimation;
  1582. =09
  1583.     this.delay =3D delay;
  1584. }
  1585. function InitializeGrowAnimation( objPlayer, grow )
  1586. {
  1587.     if ( sys =3D=3D "Netscape" )
  1588.         return;
  1589.     var    child =3D objPlayer.HTML.children[0];                    =09
  1590.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1591. =09
  1592. =09
  1593. =09
  1594.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1595.     {
  1596.         grow.realWidth =3D child.width;
  1597.         grow.realHeight =3D child.height;
  1598.     }
  1599.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1600.     {
  1601.         grow =3D null;                                        =09
  1602.         return;
  1603.     }
  1604.     grow.objPlayer =3D objPlayer;                                =09
  1605. =09
  1606.     grow.currentSegment =3D grow[0];                            =09
  1607.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1608. =09
  1609. =09
  1610. =09
  1611.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1612.     child.height *=3D (grow.currentSegment.zoom / 100);
  1613. =09
  1614.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1615.     {
  1616.         gx =3D parseInt(growIndex);                =09
  1617.         segment =3D grow[gx];                        =09
  1618.         if ( grow[gx+1] =3D=3D null )                =09
  1619.         {
  1620.             grow.finalSegment =3D grow[gx-1];        =09
  1621.             break;                                =09
  1622.         }
  1623.     =09
  1624.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1625.         if ( growth >=3D 0 )                                        =09
  1626.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1627.         else
  1628.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1629.     =09
  1630.         growthTicks =3D growth / growthFactor;        =09
  1631.     =09
  1632.         segment.number =3D gx;                        =09
  1633.         segment.growth =3D growth;
  1634.         segment.growthFactor =3D growthFactor;
  1635.         segment.growthTicks =3D growthTicks;
  1636.         segment.currentTicks =3D 0;
  1637.     }
  1638. }
  1639. function StartGrowAnimation( grow )
  1640. {=09
  1641.     if ( sys =3D=3D "Netscape" )
  1642.         return;
  1643.     grow.currentSegment =3D grow[0];                        =09
  1644.     grow.currentTicks =3D 0;
  1645.     StartAnimationTimer( grow, GrowAnimationTick );
  1646. }
  1647. function StopGrowAnimation( grow, fPause )
  1648. {
  1649.     return;
  1650. }
  1651. function GrowAnimationTick( grow )
  1652. {
  1653.     if ( sys =3D=3D "Netscape" )
  1654.         return true;                                    =09
  1655.     var    objPlayer =3D grow.objPlayer;                        =09
  1656.     var    child =3D objPlayer.HTML.children[0];                =09
  1657.     var segment =3D grow.currentSegment;                    =09
  1658.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1659.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1660.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1661.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1662.         return false;                                    =09
  1663.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1664.         return true;                                    =09
  1665.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1666.     grow.currentTicks =3D 0;
  1667.     return false;                                        =09
  1668. }
  1669. function Timer()
  1670. {
  1671.     if ( Project.tickRate =3D=3D null )        =09
  1672.         this.tickRate =3D DEFAULT_TICK_RATE;
  1673.     else
  1674.         this.tickRate =3D Project.tickRate;
  1675.     this.oneShots =3D new Array();
  1676.     this.animations =3D new Array();
  1677.     this.tickCounter =3D 0;                        =09
  1678.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1679.     this.timerID =3D null;
  1680.     this.StartTicking =3D StartTicking;            =09
  1681.     this.StopTicking =3D StopTicking;
  1682. =09
  1683. }
  1684. function StartTicking()
  1685. {
  1686.     if ( this.timerID =3D=3D null )
  1687.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1688. }
  1689. function StopTicking()
  1690. {
  1691.     if ( this.timerID !=3D null )
  1692.         clearInterval( this.timerID );
  1693.     this.timerID =3D null;
  1694. }
  1695. function TimerTick()
  1696. {
  1697.     var timerEvent;
  1698. =09
  1699.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1700.     {
  1701.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1702.             continue;                                        =09
  1703.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1704.             tickTimer.animations[ii] =3D null;                =09
  1705.     }
  1706. =09
  1707.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1708.     {
  1709.     =09
  1710.         var length =3D tickTimer.oneShots.length;                =09
  1711.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1712.         {
  1713.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1714.                 continue;                                    =09
  1715.         =09
  1716.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1717.             {
  1718.                 tickTimer.oneShots[ii] =3D null;                =09
  1719.                 timerEvent.callback( timerEvent.callbackObj );=09
  1720.             }
  1721.         }
  1722.     }
  1723.     return;
  1724. }
  1725. function StartOneShotTimer( obj, time, callback, type )
  1726. {
  1727.     var    timerIndex;                                =09
  1728.     var timerEvent =3D new Object();                =09
  1729. =09
  1730.     timerEvent.callbackObj =3D obj;                =09
  1731.     timerEvent.callback =3D callback;                =09
  1732.     timerEvent.type =3D type;                        =09
  1733. =09
  1734. =09
  1735.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1736. tickTimer.ticksPerSecond);
  1737.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1738. timerIndex++ );=09
  1739.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1740.     return;
  1741. }
  1742. function StartAnimationTimer( obj, callback )
  1743. {
  1744.     var timerIndex;=20
  1745.     timerEvent =3D new Object();
  1746.     timerEvent.callbackObj =3D obj;                =09
  1747.     timerEvent.callback =3D callback;                =09
  1748.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1749. timerIndex++);=09
  1750.     tickTimer.animations[timerIndex] =3D timerEvent;
  1751. }
  1752. function StopSceneTimers()
  1753. {
  1754.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1755.     {
  1756.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1757.             continue;
  1758.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1759.             tickTimer.oneShots[ii] =3D null;            =09
  1760.     }
  1761. =09
  1762.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1763.         tickTimer.animations[ii] =3D null;
  1764. }
  1765. =09
  1766. function KillTimer()
  1767. {
  1768.     if ( tickTimer !=3D null )                    =09
  1769.     {
  1770.         window.clearTimeout( tickTimer.timerID);=09
  1771.         tickTimer =3D null;                        =09
  1772.     }
  1773. }
  1774. function SetColor(el, color)=20
  1775. {
  1776.     if ( el.style =3D=3D null )                =09
  1777.         return;
  1778. =09
  1779.     el.style.backgroundColor =3D color;    =09
  1780.     if ("Netscape"=3D=3Dsys)=20
  1781.         el.NSLayer.bgColor =3D color;        =09
  1782. }
  1783. function SetZIndex(el, zindex)=20
  1784. {
  1785.     if ( el.style =3D=3D null )                =09
  1786.         return;
  1787. =09
  1788.     el.style.zIndex =3D zindex;            =09
  1789.     if ("Netscape"=3D=3Dsys)=20
  1790.         el.NSLayer.zIndex =3D zindex        =09
  1791. }
  1792. function SetVisibility(el, val)=20
  1793. {
  1794.     if ( el.style =3D=3D null )                =09
  1795.         return;
  1796.     el.style.visibility =3D val;            =09
  1797.        =20
  1798.     if ( "Netscape"=3D=3Dsys )                =09
  1799.     {
  1800.         if        ( val =3D=3D IE_HIDDEN )
  1801.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1802.         else if ( val =3D=3D IE_VISIBLE )
  1803.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1804.         else if ( val =3D=3D IE_INHERIT )
  1805.             el.NSLayer.visibility =3D NAV_INHERIT;
  1806.         else
  1807.             el.NSLayer.visibility =3D "";
  1808.     }
  1809. }
  1810. function Position( obj )
  1811. {
  1812.     this.object =3D obj;                        =09
  1813.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1814.     this.y =3D obj.HTML.style.pixelTop;        =09
  1815.     this.SetPosition =3D SetPosition;
  1816. }
  1817. function SetPosition( newX, newY )=20
  1818. {
  1819.     var el =3D this.object.HTML;                =09
  1820.     if ( el.style =3D=3D null )                    =09
  1821.         return;
  1822.                 =09
  1823.     el.style.pixelTop =3D newY;    =09
  1824.     el.style.pixelLeft =3D newX;
  1825.     this.x =3D newX;                            =09
  1826.     this.y =3D newY;
  1827.     if ( "Netscape"=3D=3Dsys )                    =09
  1828.     {
  1829.         el.NSLayer.top =3D parseInt( newY );
  1830.         el.NSLayer.left =3D parseInt( newX );
  1831.         el.offsetTop =3D el.NSLayer.top;
  1832.         el.offsetLeft =3D el.NSLayer.left;
  1833.     }
  1834. }
  1835. function SetContent(el, content)=20
  1836. {
  1837.     if ( el.style =3D=3D null )                    =09
  1838.         return;
  1839.     if ( "Netscape"=3D=3Dsys )                    =09
  1840.     {
  1841.         el.NSLayer.document.open();            =09
  1842.         el.NSLayer.document.write(content);    =09
  1843.         el.NSLayer.document.close();        =09
  1844.     }
  1845.     else                                    =09
  1846.         el.innerHTML=3Dcontent;
  1847. }
  1848. function SetupButtons()
  1849. {
  1850.     var rtn =3D false;                    =09
  1851.     if ( document.all.Pause !=3D null )
  1852.     {
  1853.         document.all.Pause.onclick =3D Pause;
  1854.         strPause =3D document.all.Pause.value.split( '/' );
  1855.         document.all.Pause.value =3D strPause[0];
  1856.     }
  1857.     if (document.all.Stop !=3D null )
  1858.         document.all.Stop.onclick =3D Stop;
  1859.     if ( document.all.Forward !=3D null )
  1860.         document.all.Forward.onclick =3D Forward;
  1861.     if ( document.all.Backward !=3D null )
  1862.         document.all.Backward.onclick =3D Backward;
  1863.     if ( document.all.Webpage !=3D null )
  1864.         document.all.Webpage.onclick =3D GotoWebpage;
  1865.     if ( document.all.SceneStatus !=3D null )
  1866.         formStatus =3D document.all.SceneStatus;
  1867.     if ( document.all.Start !=3D null )
  1868.     {
  1869.         document.all.Start.onclick =3D Start;
  1870.         strPlay =3D document.all.Start.value.split( '/' );
  1871.         document.all.Start.value =3D strPlay[0];
  1872.         rtn =3D true;
  1873.     }
  1874.     else
  1875.         rtn =3D false;
  1876.     if ( document.all.NavigationButtons !=3D null )
  1877.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1878.     return rtn;
  1879. }
  1880. function Start()
  1881. {
  1882.     if ( stNoInput )                                    =09
  1883.         return;
  1884.     if ( stButtons =3D=3D true )                            =09
  1885.     {
  1886.         document.all.Start.value =3D strPlay[1];
  1887.         if ( document.all.Pause !=3D null )
  1888.         {
  1889.             document.all.Pause.value =3D strPause[0];
  1890.         }
  1891.     }
  1892.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1893. PS_PAUSED) )=09
  1894.     {
  1895.         ProjectShutdown();
  1896.         ProjectInitialize();
  1897.     }
  1898.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1899.         ProjectInitialize();
  1900.     ProjectStart();                                    =09
  1901. }
  1902. function Pause()
  1903. {
  1904. =09
  1905.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1906.     {
  1907.         tickTimer.StartTicking();                    =09
  1908.         if ( document.all.Pause !=3D null )
  1909.         {
  1910.             document.all.Pause.value =3D strPause[0];
  1911.         }
  1912.         stProjState =3D PS_RUNNING;
  1913.         StatusChange();                                =09
  1914.     }
  1915.     else
  1916.     {
  1917.         if ( tickTimer !=3D null )                    =09
  1918.             tickTimer.StopTicking();                =09
  1919.         if    ( stProjState !=3D PS_RUNNING )            =09
  1920.             return;
  1921.         stProjState =3D PS_PAUSED;
  1922.         if ( document.all.Pause !=3D null )
  1923.         {
  1924.             document.all.Pause.value =3D strPause[1];
  1925.         }
  1926.         StopEverythingOnScenes( true );                =09
  1927.         StatusChange();                                =09
  1928.     }
  1929. }
  1930. function Stop()
  1931. {
  1932.     if ( stNoInput )                                    =09
  1933.         return;
  1934.     location.reload();
  1935. }
  1936. function Forward()
  1937. {
  1938.     if ( stNoInput )                                    =09
  1939.         return;
  1940. =09
  1941.     if ( stProjState !=3D PS_RUNNING )
  1942.         return;
  1943.     SceneExit( currentScene );                =09
  1944. }
  1945. function Backward()
  1946. {
  1947.     if ( stNoInput )                                    =09
  1948.         return;
  1949.     var nextScene;
  1950. =09
  1951. =09
  1952. =09
  1953.     if        ( stProjState =3D=3D PS_COMPLETE )
  1954.         nextScene =3D Project.stopScene;
  1955.     else if ( stProjState !=3D PS_RUNNING )
  1956.         return;
  1957.     else
  1958.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  1959. - 1;
  1960.     ProjectShutdown();
  1961.     ProjectInitialize();
  1962.     ProjectStart( nextScene );            =09
  1963. }
  1964. function GotoWebpage()
  1965. {
  1966.     window.open( Project.webpage);                    =09
  1967. }
  1968. function StatusChange( )
  1969. {
  1970.     var        stsPage =3D null;                =09
  1971.     var        stsState =3D null;            =09
  1972.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  1973.     {
  1974.         stsState =3D "Initializing";
  1975.         stsPage =3D ""
  1976.     }
  1977.     else if ( stProjState =3D=3D PS_INITIALIZED )
  1978.     {
  1979.         stsState =3D "Ready";
  1980.         stsPage =3D "";
  1981.     }
  1982.     else if    ( stProjState =3D=3D PS_RUNNING )
  1983.     {
  1984.         stsState =3D "Playing";
  1985.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  1986.     }
  1987.     else if    ( stProjState =3D=3D PS_PAUSED )
  1988.         stsState =3D "Paused";
  1989.     else if    ( stProjState =3D=3D PS_COMPLETE )
  1990.         stsState =3D "Complete";
  1991. =09
  1992.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  1993.         formStatus.value =3D stsPage;
  1994. =09
  1995.     if ( stsState !=3D null )
  1996.         top.status =3D stsState;=20
  1997. }
  1998. function GetSceneFromNumber( sceneNum )
  1999. {
  2000.     return sceneArray[sceneNum];    =09
  2001. }
  2002. function GetPlayerFromName( playerName )
  2003. {
  2004.     var objPlayer;
  2005. =09
  2006. =09
  2007.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
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  2009.         return objPlayer;                    =09
  2010. =09
  2011.     var objScene;
  2012.     for ( sceneName in Scenes )                    =09
  2013.     {
  2014.         objScene =3D Scenes[sceneName];
  2015.         if ( objScene.Players !=3D null )
  2016.         {
  2017.             objPlayer =3D objScene.Players[playerName];
  2018.             if ( objPlayer !=3D null )
  2019.                 return objPlayer;                    =09
  2020.         }
  2021.     }=09
  2022.         =09
  2023.     return null;                                =09
  2024. }
  2025. function GetObjectTypeFromName( nameString )
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  2031.         return OBJ_PLAYER;
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  2033. function GetPlayerTypeFromName( nameString )
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  2068. Scenes.Sx1.Players.PD14.Bhv[0] =3D new Paths( -1, 0 );
  2069. Scenes.Sx1.Players.PD14.Bhv[0][0] =3D new Point( 19, 398, 1 );
  2070. Scenes.Sx1.Players.PD14.Bhv[0][1] =3D new Point( 56, 398, 1 );
  2071. Scenes.Sx1.Players.PD14.Bhv[0][2] =3D new Point( 550, 397, 1 );
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